Integrity Games is built on the idea that academic integrity is more than avoidance of clear-cut cheating. It also involves knowledge of the basic requirements for academic integrity, and competence in navigating the many grey zones between outright cheating and good practice.
Many of the academic integrity issues students face – such as freeriding in group work or handling deviating data - are not covered by the local disciplinary rules, and even if they are, the interpretation of the rules may be context dependent.
Navigating grey zones therefore requires attention to context and reflection on the broader aims of higher education.
Integrity Games encourages this through engaging and realistic cases drawn from a major study on the integrity issues commonly faced by undergraduate students in Europe.
The tool in designed to be flexible. To get an overview, please watch the video on this page.
We present suggestions and information on how to use the games in teaching below. Just click on the links:
- Intended learning outcomes and target groups
- Getting started: Using Integrity Games in teaching
- Structure of the cases
The documents below describe the research basis for the project:
- The INTEGRITY project and the empirical basis for Integrity Games
We hope you will find Integrity Games a valuable addition to you teaching
The Integrity Games team