Integrity Games was developed as part of the project INTEGRITY funded by the EU through Horizon 2020 (grant no. 824586). INTEGRITY aimed (among other things) to develop research-based training on academic and research integrity for students across three different educational levels: Upper secondary school, undergraduate level and PhD level.
The other training tools are available through the project website. The research-basis for these tools was a major mapping of European students’ understanding and experience of academic integrity conducted in nine European countries, involving over 6000 students from all major academic disciplines.
First, an explorative qualitative interview study was conducted among 72 students (including 18 undergraduate students) in Denmark, Hungary, and Ireland. This resulted in a rich dataset from which we were able to extract many of the dilemmas that (in an adapted form) are included in Integrity Games.
Following up on the qualitative study, a large questionnaire based survey was run in 9 European countries. The results from the studies are presented in a series of peer-reviewed papers, some of which are still in review or preparation at the time of writing. Currently the following manuscripts are publically available:
Goddiksen, M. Quinn, U., Kovács, N., Lund, T., Sandøe, P., Varga, O. & Johansen, M.
(2021). Good friend or good student? An interview study of perceived conflicts between personal and academic integrity among students in three European countries.
Accountability in Research, 28 (4), 247-264, DOI:
10.1080/08989621.2020.1826319
Additionally, the following paper, co-authored by project member Mikkel Willum Johansen, was central in the development of the data cases:
Johansen, M. & Christiansen, F.
(2020). Handling Anomalous Data in the Lab: Students’ Perspectives on Deleting and Discarding.
Science and Engineering Ethics 26, 1107-1128. DOI:
https://doi.org/10.1007/s11948-020-00206-4
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