Integrity Games can be used as part of the students’ preparation for teaching on academic integrity. The cases do not require any introduction, so students can explore relevant cases from home before going to class where questions can be answered and rules and principles introduced.
The introductory quiz can even help students identify the cases that are more relevant to them.
Alternatively, students can work with a case or a single dilemma (using the Dilemmas tab in the main menu) as a welcome break in a lecture or session on academic integrity, followed by a discussion in plenum or in smaller groups.
Both of the uses above have been tested and shown to have a positive effect on students’ motivation to learn about academic integrity.
Additionally, as explained here you can also use the cases to identify issues where students disagree or are in doubt about good academic practice and use this as a starting point for an engaging discussion on how to solve such issues.
Note that each case includes seven dilemmas, but a student playing through a case once will only encounter three of these.
To encourage a broader exploration of the cases, one might, for instance, encourage students to play through a case twice, first according to their beliefs about good practice, and then opposite their beliefs. This way, they will encounter five of the seven dilemmas in the case (see Structure of the cases).
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